ANIMATION – Magic Media Studio https://magicmedia.studio Magic Media Mon, 12 Feb 2024 15:05:52 +0000 en-US hourly 1 https://magicmedia.studio/wp-content/uploads/2021/07/cropped-512x512-Favicon2-32x32.png ANIMATION – Magic Media Studio https://magicmedia.studio 32 32 Kryptomon https://magicmedia.studio/case_study/kryptomon-3d-animation/ Fri, 14 Jul 2023 15:09:43 +0000 https://magicmedia.studio/?post_type=case_study&p=45480

At Magic Media, we were tasked with creating a 3D animation and live-action trailer for Kryptomon, turn-based RPG game featuring an open world, digital asset ownership, and monster collecting and battling gameplay features. Players can collect, train, and battle unique Kryptomon in the exciting battle arena and take on quests in the open world. The Magic Media team was delighted to come on board and work with our client to deliver a mesmerizing and ambitious trailer for Kryptomon.

Problem

Our client tasked Magic Media with creating a trailer for Kryptomon’s target audience to engage them for the game’s release and encourage them to play it. Initially, we devised several possible creative directions, and after some deliberation and discussion with our client, we settled on the idea of crafting a hybrid trailer, one utilizing both live-action footage and 3D animation. Incorporating 3D animation and live-action footage is a creative challenge that requires close attention to detail and thorough work. To achieve this, we needed to provide 3D modeling, 3D animation, sound design, live-action footage production, and compositing services.

Solution

We initiated our work with a kick-off call with our client. Here, we established what our client was hoping to achieve both visually and conceptually. They came prepared with references as a visual aid to help us understand what they were trying to achieve and for us to determine a creative solution that would work. After settling on combining 3D animation and live-action for this Kryptomon trailer, we discovered that during our storyboarding process, our initial ambitions had to be scaled down to fit the allocated budget better. Despite this, we were able to deliver on our creative direction without complications or undermining the core concept.

After completing the storyboard and script for this live-action and 3D animation trailer, we moved on to the casting phase for its live-action portion. We worked closely with our clients to identify the best actors and proceeded to supervise and consult on the live-action shoot. This helped us produce the best shots possible which further assisted with our seamless integration of 3D animation footage. We developed a rough cut of the 3D animation porting, using Blender for 3D modeling, rigging, and animation purposes. Once we refined the 3D animation footage, we composited it with the live-action footage into the complete, final version of the trailer that was released.

tianco 13Result

Throughout the entire creative process, we were in constant contact with our client. We provided weekly progress reports and they were delighted each step of the way with our work on this hybrid 3D animation and live-action trailer. Our client was completely satisfied with our final product, which we, in turn, were delighted with as it was such a creative project that required a wide range of Magic Media’s services to bring to life.

]]>
ATB Arena https://magicmedia.studio/case_study/atb-arena-2/ Thu, 14 Jul 2022 17:09:40 +0000 https://magicmedia.studio/?post_type=case_study&p=3873

Creating the cinematic for Artnation’s ATB Arena game franchise was a true adventure, spanning 3 months. Our main task was to oversee every component of the production pipeline, all working towards the creation of a concept trailer that introduced a host of exciting new characters. In taking charge over everything – from storyboarding to final rendering – our whole team was involved in creating a final product that delivered.

atb character 1Problem

Our main challenge on the project was the tight time-line for production. Because national broadcasts work according to purchased time-slots on Ukrainian television, our deadline was scheduled for 10 weeks. Likewise, because the video’s initial target broadcast channel was TV, we were restricted by Ukrainian national law regarding the exhibition of weaponry on advertisements. We had to figure out a way to work around these limitations in the design phase of our characters, and to make our deadline using the most efficient methods.

atb characterSolution

Interestingly, we didn’t shoot anything for the first 6 weeks. Instead, we primarily dedicated our time to preparing the finalized product. This meant creating, modeling, and texturing 4 main character designs from an initial set of 12, while also drafting the concept’s storyline. Once complete, we used motion-capture technology to capture the main animatic, and determine the structure and timings for the sequence. Additionally, we struck a balance between the project’s combat-heavy nature and national broadcast laws by altering the character’s weaponry to more acceptable forms, like a scepter and a staff. Finally, we also recorded a voice-over to create a more immersive experience, as the characters move through the 3D environments produced by our team of environmental artists, animators, riggers, and modelers.

atb character 2Result

Next to receiving great praise from our client, sales of the ATB franchise were reported to have grown by 30% after the video’s release, which amassed a viewership of approximately 1.2 million. Additionally, the client presented our team with a special gift box, containing the project’s art bible, statuettes of the main characters, and playing cards featuring each of the characters which we helped to design for the franchise – a great token of the creativity and hard work of our team.

]]>